Audio Manager to handle scripted sounds in Unity

When adding sounds or music within a game, it is often useful to group their management within a single object. In this way, all the sounds pass through the same point and it is easier then to manage any particularities. One result is for example volume management at one point. […]

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Markdown: from simple text to rich documentation

Markdown (MD) has established itself as a go-to choice for creating readable and versatile text documents. Its lightweight syntax and plain-text nature make it perfect for various uses, from writing blog posts to crafting technical documentation. This article delves into the world of MD, equipping you with its fundamentals and […]

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The YAML format

yaml format

The YAML format (YML) is a language made especially for data, mainly used for configuration files. It has caught on in recent years together with languages such as XML or JSON. One of its major peculiarities is the possibility of writing the format by indenting the nesting of the various […]

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Make a checkpoint system in Unity games

Make a checkpoint system in Unity games

Often in level games, in very long levels, it can be useful that the user does not go back to the beginning of the game every time and has to re-face any monster already faced but respawns at the last registered checkpoint, with some of the parts already brought to […]

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Launch WordPress in local with Docker Compose

If you are here you are bored of the classic WAMPP or XAMPP to launch your WordPress installation locally but you want to use the new technologies made available by Docker Compose and containers. It may often be necessary to make changes or updates to the WordPress installation but it […]

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