Audio Manager to handle scripted sounds in Unity

When adding sounds or music within a game, it is often useful to group their management within a single object. In this way, all the sounds pass through the same point and it is easier then to manage any particularities. One result is for example volume management at one point. […]

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Make a checkpoint system in Unity games

Make a checkpoint system in Unity games

Often in level games, in very long levels, it can be useful that the user does not go back to the beginning of the game every time and has to re-face any monster already faced but respawns at the last registered checkpoint, with some of the parts already brought to […]

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Prevent UI update on every frame in Unity

Unity - prevent UI update on every frame

Let’s prevent UI update on every frame.When creating a UI within a game, during a level, the first temptation is to put the UI update inside the Update method. This practice is wrong because for most of the time the interface surrounding our game will always be the same and […]

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Unity 3D asset correct LOD configuration

This article talks about the power of LOD (level of detail) configuration in 3D graphics. It will also talk how to solve the loading issue on Unity’s asset store. We’ll peel back the layers, revealing how LOD transforms flat meshes into captivating digital worlds, maximizing visual impact while ensuring efficient […]

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