Often in level games, in very long levels, it can be useful that the user does not go back to the beginning of the game every time and has to re-face any monster already faced but respawns at the last registered checkpoint, with some of the parts already brought to […]
Prevent UI update on every frame in Unity

Let’s prevent UI update on every frame.When creating a UI within a game, during a level, the first temptation is to put the UI update inside the Update method. This practice is wrong because for most of the time the interface surrounding our game will always be the same and […]